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THE ABYSS EDGE DEEP

( Concept Art for one of Our Trailers, with REALLUSION CHARACTER CREATOR + C4D + OCTANE Render)
I Did The Cloths Character With CC3 - Exported to Cinema4D, as Fbx. This was a Study test, how well CC3 Animations Import in C4D as "xref" Maintaining Shaders and still have a Dynamic Link with any Changes in the fbx Geometry, After imported as Fbx, We still can pose it a little more. And it was Done Fast ! )
This way "With a full "xref" Dynamic Animation Link back to CC3 ... Any Animations Even full Geometries Changes we do inside CC + ICLONE, We just need to Save again as Fbx ... And the full Pipeline is updated, no needing to do shaders again and again ... Import as Xref Is like Having a Character creator "Live Plugin" Link, Inside Cinema4D / Maya / Houdini / Unity .. its a nice Trick. It Helps Alot !"